Console
The Console page streams live output from any of your servers and lets you send commands directly to it.
Selecting a server
Use the dropdown at the top to pick which server you want to view. If a new server is created while you're on this page, it will show up in the dropdown within a few seconds — no need to switch tabs.
Live output
Everything the selected server prints is shown in real time. Startup logs, player joins, chat messages, warnings, and errors all appear as they happen.
The console reads from falkmc_console.log inside the server's folder. When a server is restarted, the console detects the log reset and picks up the new output cleanly.
Sending commands
Type a command into the input field at the bottom and press Enter (or click Send). The command is sent straight to the running server's console, exactly as if you'd typed it into the server itself.
Common examples:
list— show currently online playerssay Hello everyone!— broadcast a message to the serverop PlayerName— give a player operator statuswhitelist add PlayerName— add someone to the whiteliststop— gracefully shut down the server
Your typed command appears in the console with a > prefix so you can see what you sent.
Offline behaviour
When the selected server isn't running, the Send button greys out and the input is disabled. As soon as the server starts, it enables again automatically.
Controls
- Auto-scroll — when enabled, the console follows new output as it arrives. Turn this off to scroll back and read older entries without being jumped to the bottom.
- Clear — wipes the current console text. The log file on disk is unaffected.
Where output is stored
Each server keeps its own log inside its server folder, named falkmc_console.log. The full path is: Documents/FalkMC/servers/SERVER_NAME/falkmc_console.log
Replace SERVER_NAME with the folder name of your server. The file is overwritten each time the server is started, so it only contains the current session.

